Bitfire Internship
I interned at Bitfire Games between the period of 2023-08-07 - 2023-11-07
where I worked on the DarkSwarm project and was responsible for a variety of tasks:
Enemy Characters
-
Hi-poly sculpting
-
Lo-poly retopology
-
UV unwrapping
-
Baking & Texturing
-
Rigging
-
Skinning
-
Animating
-
Blender-to-Unreal export/import pipeline
-
Blueprint implementation for some enemy abilities
-
Animation Blueprints
-
Ragdolls
Player Characters & Animation
-
Creating an in-house animation system to drive all Player animation; deprecating the previous third-party system that was used (ALS).
-
Keyframing over 200 custom animations for Player characters
-
Sculpting, UV unwrapping, baking & rigging the male Base Mesh
-
Began preliminary work on a proprietary, in-house skeletal rig to replace the old one'
All media showcased here is used with express permission from Bitfire Games.
Group Projects
Full game experiences made at The Game Assembly working tightly together with
Programmers, Animators, Artists & Technical Artists
Most run on game engines that we as a group constructed from scratch, others on Unity.
Dead Man's Debts
2D Isometric Action-Adventure
You are the ferryman of the dead, who ferries souls across the river of destiny for two gold coins. A greedy miscreant has been smuggling lost souls across the river for the mere sum of one gold coin, and this is unacceptable! Reclaim your rightful taxation before you face the wrath of the God of the Underworld.